PS Plus Game Catalogue March 2023

February gave us the best month since the launch of the PlayStation Game Catalogue. Therefore it’s not easy to maintain new game additions and yet March looks to be another good month. These games are in addition to the PlayStation Plus Essentials you can find HERE.

All titles are available Tuesday March 21, 2023.

PlayStation Plus Extra and Premium

  • Uncharted Legacy of Thieves Collection – PS5
  • Tchia – PS4, PS5
  • Tom Clancy’s Rainbow Six Extraction – PS4, PS5
  • Ghostwire: Tokyo – PS5
  • Life is Strange: True Colours – PS4, PS5
  • Immortals Fenyx Rising – PS4, PS5
  • Life is Strange 2 – PS4
  • Dragon Ball Z: Kakarot – PS4, PS5
  • Street Fighter V Champion Edition – PS4
  • Untitled Goose Game – PS4
  • Final Fantasy Type-0 HD – PS4
  • Rage 2 – PS4
  • Neo: The World Ends with You – PS4
  • Haven – PS4, PS5

PlayStation Premium Classics

  • Ridge Racer Type 4 (PS1) – PS4, PS5
  • Ape Academy 2 (PSP) – PS4, PS5
  • Syphon Filter: Dark Mirror (PSP) – PS4, PS5

Uncharted Legacy of Thieves Collection comprises of Uncharted 4: A Thief’s End, and spinoff title Uncharted: The Lost Legacy. These two games are marque PlayStation 4 titles that have been updated for PlayStation 5. If you haven’t played them yet, well, they would be on the top of my list certainly. With rumours of a follow up game on the horizon it would be ideal for you to play these two titles so you know why the next game will be a departure from these two.

Tchia like Stray before it is dropping day and date into the game catalogue. This gives the vibes of a more platforming Seasons. What is cool about it is the inspiration comes from New Caledonia. Many people that go on cruises particularly in Australia have been there and explored the beautiful islands surround it. This will be particularly cool for me to see how they do it.

It will likely be a while before we see another game come from Tango Gameworks on PlayStation, since Bethesda is now owned by Microsoft. Ghostwire Tokyo came out to good reviews although it’s a game that sounds more divisive from users. Rage 2 is another similar title coming to the Game Catalogue this month that I would not recommend.

We get two more Life is Strange titles, meaning they are all available in the game catalog now. The same goes with Final Fantasy Type-0 HD now joining the rest of the library. If you like smaller games the smash hit Untitled Goose Game will be for you. Immortals Fenyx Rising is the one I always feel is underrated, and you should absolutely check it out. Kakarot is another must play for Dragon Ball fans, my review can be found HERE. The PlayStation Classics don’t hold a light to last months picks, but we do get another Syphon Filter game so that’s good.

Overall, another good month with diverse titles that should fit to most gamers needs.

Are you happy with this month’s picks from PlayStation?

Robert Ring

Kayak VR: Mirage

The promise of VR to me is having the chance to explore new worlds. Kayak VR: Mirage lets you do just that with real places, from Antartica to Australia. This was the first game I fired up on the PlayStation VR2, not to Kayak, but to relax in.

I’ve never gone kayaking, however I do believe this title lets you experience a glimpse of what it feels like. If you paddle like you’re meant to your arms will experience the burning pain from using those muscles. Originally I was using the oar right until I found I could twirl my wrists in circular motions to give the same feedback as if I was kayaking properly. I didn’t purchase the game to race against others, which is I’m glad it feels secondary to exploring the wonderful sights.

There is an optional quest that can be found in each area that has you take an inflatable toy to another area. To do so you need to manoeuvre it with your Kayak and Oar. This sort of thing is fun. You also find areas that seem to be a trick on the eyes from afar until you paddle up to them and find it was real. This could be where the title Mirage comes into the game. You can choose to experience each map by day, night, and even stormy weather. The variety is great and keeps the maps feeling new and unique.

My favourite thing I did was chased a whale that I saw from one side of the map going above water. It was gone by the time I got there. So I stuck my head underwater and sure enough was able to see the whale still under the water moving. Every time I thought I was catching up to him I would stick my head back under the water and course correct. If you are right above him you can see him from above your Kayak too. Whenever I was close I was met with a bit of fear in sticking my head underwater in fear I would meet him face on. The beauty of VR in a game like this is sensing the size of things. After chasing the whale for some time I ended up feeling like Ahab. Ironically once the whale came up from the water at the front of my Kayak I achieved the trophy Moby Dick for spotting a whale.

If Kayaking is not your thing and you would just like to float about in open water on different maps this game will still be a treat for you. The price point is good and I feel like I have had my money’s worth without even pursuing the racing components of the game. Kayak VR: Mirage is a great title to show the family and friends. It may even work for some as a gym workout for the arms. Or just a game to warmup with before jumping into some VR games. Overall, Kayak VR: Mirage is a lovely experience.

Available now on PSVR2

Robert Ring

PlayStation VR2 is the Road to the Future

Gaming has never been better, or bigger than it is today. The plateau has been reached as far as gaming generations are concerned. Leaps will continue pushing the specs, but the technology is here. Now it’s up to the creativity and innovation from developers to engage gamers. VR is a different story, and it will require generations of technical feats. As it stands today, VR is still in its infancy and sooner rather than later the way we interact with VR will truly be revolutionary in the way we interact with it, and of course they way we use it to play games.

PlayStation VR came out in back in 2016, and it was a modest intro into the VR space for PlayStation gamers. It hit the markets as the cheapest way to get into VR at the time just before VR was available. It didn’t take long for the PlayStation VR to leave the spotlight as more convenient devices like the Oculus Quest made simple innovations that created significantly better experiences. For one the tracking on the original PlayStation VR was difficult to navigate as the controls and headset needed to be in view of the PlayStation Camera. There were also at least three cords coming out of the headset that were immersion breaking as you fought the tangles. Seeing your surroundings was also impossible without taking off the headset and requiring you to spend minutes readjusting to get yourself back into the game. All these detractors would make it a chore just to choose setting up the VR resulting in gamers playing a non VR game instead. After the initial line up of games seemed to drizzle out it was questionable if another iteration would be made.

The PlayStation VR2 is the promise of Sony’s continued support for the VR peripheral. They quashed most of the negatives from the original and innovated. Most importantly the power of this machine comes straight from the PlayStation 5 without first being input into a processor unit. The image quality is fantastic, nearing clarity, although not crystal clear. The sense of immersion with haptic feedback in the headset, as well as the Sense controllers is tantalising to the senses. You put your hand in virtual water and the sensations are making that water feel real as though it is running through your hands. Eye tracking is like witchery allowing for you to select cursory items with your eyes. There is also the ability to see your surroundings without taking off the VR headset. Most importantly in competing with other VR headsets is that this headset is comfortable and easy to set up. Literally plug and play.

Games vary case by case. This is due to how much developers have worked towards porting the game for the PlayStation VR2. Exclusives are as good as it gets with games like Horizon: Call of the Mountain that have utilised the power of the PlayStation VR2 to what hopefully becomes the standard. The technology has brought PlayStation in line with competing VR devices so games can now be produced for multiple systems with ease. This should ease minds for gamers that worry if Sony were to stop producing exclusive VR titles since we will see most third party games come to this system.

In the time I’ve spent with PlayStation VR2 I have had nearly no motion sickness, whereas with the original I was hit with it during every session. There are plenty of games on offer already to fit any gamer. Even if you like simple experiences like doing a jigsaw or paddling in a kayak you can find them in PlayStation VR2. There are more high octane experiences like Pistol Whip, and exhilarating multiplayer in games like After the Fall. Resident Evil: Village will unsettle like you are playing it for the first time There are a range of demos available to try out if you can only afford a couple of games to begin with after the cost of the unit. I suspect that the free popular social game Rec Room will make its debut on PSVR2 soon opening up the fun to lobby’s of hilarious experiences with others around the globe.

Overall, the PlayStation VR2 is an exceptional leap over its predecessor with a future to flourish alongside the competition as they all work together in evolving the scope and the vision of where VR can go today. In a time met with financial hardships for many the PlayStation VR2 is a luxury, one that will only become more appealing as the library of games and players widen. With a year of big game releases ahead you may not find yourself feeling left out, although come Christmas time I imagine this will be found under many trees.

Look forward to VR game reviews to come in the future.

Robert Ring

PS Plus Game Catalogue February 2023

February has given us the best month since the launch of the PlayStation Game Catalogue. These games are in addition to the PlayStation Plus Essentials you can find HERE.

All titles are available Tuesday February 21, 2023.

PlayStation Plus Extra and Premium

  • Horizon Forbidden West – PS4, PS5
  • The Quarry – PS4, PS5
  • Resident Evil 7 – PS4
  • Outriders – PS4, PS5
  • Scarlet Nexus – PS4, PS5
  • Borderlands – PS4, PS5
  • Tekken 7 – PS4
  • Ace Combat 7: Skies Unknown – PS4
  • Earth Defines Force 5 – PS4
  • Oninaki – PS4
  • Lost Sphear – PS4
  • I am Setsuna – PS4
  • The Forgotten City – PS4, PS5

PlayStation Premium Classics

  • The Legend of Dragoon – PS4, PS5
  • Wild Arms 2 – PS4, PS5
  • Harvest Moon: Back to Nature – PS4, PS5
  • Destroy All Humans! – PS4

Horizon Forbidden West was always going to come to the catalogue at some point being a PlayStation exclusive. Now that we know it dropped nearly a year to the day from its launch, we can probably expect this to be the case in the future, so expect God of War Ragnarök this November. I missed out on the Horizon sequel, although I am still contemplating replaying the first one again beforehand.

Another big release of last year was The Quarry, similar to Until Dawn. I think this game will be a big draw for the many people who already own Horizon Forbidden West. You also get Resident Evil 7 (only the PS4 version), notably this was in the PS Collection that will be discontinued in the coming months. Ace Combat 7: Skies Unknown is the perfect sort of game I want to play through the game catalogue because in all likelihood it won’t be for me, however if it is I will be getting the Top Gun: Maverick DLC. There are some great RPGs to play like I am Setsuna. Another interesting pick is the mystery game The Forgotten City with the unique setting of Ancient Rome.

As for the classics we get the beloved game, The Legend of Dragon, as well as the sequel for Wild Arms. Finally Harvest Moon: Back to Nature marks three beloved PS1 titles this month. I think these three titles will see an increase in players joining the Premium tier. Personally, I will probably wait to see if there are trophies attached to these titles at launch or wait till they add them in.

Overall, a fantastic month with diverse titles that should fit to most gamers needs.

Are you happy with this month’s picks from PlayStation?

Robert Ring

Labyrinth of Galleria: The Moon Society

Dungeon-crawling RPG’s are becoming an ideal genre to relax to. It’s a genre that is slipping into the mainstream, just like the soulsborne genre before that. There’s something special to furthering the depths of a dungeon not knowing what’s coming and slowly exploring every inch of the map. Some are more action orientated like Hades, while games like Slay the Spire require intellect. Most use randomised elements that make every match feel different, although you never get a true sense of accomplishment like you do when conquering a level completely. Labyrinth of Galleria: The Moon Society lets you learn the entire map over subsequent delves into the dungeons with so many layers combined in a unique and gratifying story.

The story begins with Eureka, a young noble woman who travels to Galleria Mansion after finding a job posting. After the witch, Madame Marta takes the chance on Eureka she gives her the job as her assistant. The two both answer to the Count of the manor who is seeking rare artefacts hidden underneath the grounds. Madame Marta sends Eureka along with her lantern Fantie to explore the labyrinth underneath the manor left behind by a previous owner years ago. She’s not sure how far it goes, but after finding the catalogue of Curios d’art the Count of the manor sends them out to collect them all. Every time Eureka hits an obstacle stopping her progress Madame Marta will find a solution for her to further her exploration efforts. Between each delve you meet new characters that become allies and a story that is seemingly much darker than the cheery disposition each character is conveying. In the later half of the game things are upturned in an unexpected and shocking way that will keep you hooked.

Labyrinth of Galleria: The Moon Society has a lot of content and game mechanics that are revealed with each map allowing you to go deeper into the labyrinth. The labyrinth is a massive puzzle that you must uncover step by step as the map is completely blank. In the beginning the path you carve out is very linear, and then you learn the spell Wall Break which lets you break down walls. After learning this skill your fundamental thinking of how to play this game changes. You find key items behind walls that are only accessible by breaking them down. Eventually you will have more obstacles that will require new skills and open up new ways to explore. From jumping over big crevices, to being able to hold your breath for longer under water. In the labyrinth you fight by using puppet soldiers. These puppets are given souls to come to life and you can customise their name and stats. You then allocate them to covens which allow for special move-sets and bonuses. You start off with a maximum of five puppets on you, until you unlock more covens allowing for you to hold up to forty.

The systems in combat can be overwhelming to learn, and I’ll say I’m still learning things I didn’t know. The more understanding of the combat you have the more you appreciate every battle, especially ones during boss battles that can wipe you out quickly if you are not well prepared. That leads to the difficulty, the game is not a cake walk or a sprint. You need to take your time and level yourself up sometimes before continuing. Each area has a helpful guide of what level you should be before taking it on. Even if you choose to go to an easier world, being the easier difficulty you still need to be careful of being overwhelmed by the difficulty spikes.

The art style is beautiful and juxtaposes the cutesy cutscenes with the gritty dangers of the labyrinth gameplay spectacularly. The character animation is great and something that is always a trademark of NIS games, as well as their deep RPG systems that let you level up your stats to intense heights. Considering the absurd amount of puppets you can have at your disposal it would have been ideal to have more choices in character portraits, as you will have multiple of the same character and can only change their portrait colour. The music is fittingly reminiscent of Disgaea games and goes well with the darker tone the game possess.

The game is being marketed as having fifty hours of gameplay, however I would say if you do finish it that quickly you are very skilled and have left a lot of areas unturned. There is a ton of content in this game that could have you even double the marketed time. The game was originally released in Japan over two years ago and in that time they have given the game a full English voice cast. The voice over is very well done and brings life to the characters. It would be great to see these localisation efforts have a quicker turn around time in the west.

Overall, Labyrinth of Galleria: The Moon Society has a wonderful story with the deepest DRPG systems I’ve encountered. There is strong competition in gaming this year and this game may not find itself in the hands of everyone, but will be a surprise hit for gamers that do take the plunge. Hopefully the series continues and acts like a sister series to NIS’s mainstream hit Disgaea. This game is great up on the big screen, and feels at home on the handheld. I played much of it on the Backbone through remote play and hours would fly by laying on the sofa. Of all the NIS games I’ve played this is one of my favourites, and one of the best. May it leave its hooks in you too.

Robert Ring

Review copy provided by NIS America.

Available from February 14th on PS5, PS4, Nintendo Switch, and PC.

Season: A Letter to the Future

We’ve all played walking simulators, but have you ever played a riding simulator?

Season: A Letter to the Future is a serene game with moments of profound sadness. You start your journey as Estelle, a young woman with a passion for recording stories. She leaves her local village near the end of the season by bicycle to make records of the world around for posterity’s sake. Seasons in this fictional world are catastrophic and biblical in their transition. Estelle’s journey leads her to Tieng Valley, a place that resembles a small village from South East Asia. Here she learns of the Grey Hand society that are leading an evacuation effort on the village as a flood will wipe out the place at the season’s end. On the last day for evacuating the village, Estelle explores the land and its remaining people by recording their stories, taking photos, and recording sounds. The end goal of Estelle’s journal is to take it to the museum, like the Smithsonian, that can keep the records for the future generations.

The gameplay is very simple as you have a journal, a camera, a microphone, and a bicycle. By using the journal you create your own little narrative by the way you align the photos you’ve taken. Five photos will usually complete the location, not that you need any, but they do make for an enjoyable looking journal at the end. The camera was great, and if anything extended my gameplay by hours as I was trying to align the best shots. I want to say I took probably three hundred photos throughout the game, most of them having no relevancy towards the story. Two-thirds into the game I found I was not taking as many photos so I could get through the story faster. The microphone is an element I rarely used, even though I appreciated how good it felt to use. For a game that wants you to primarily utilise a bicycle, it was fine. You would press L2 and R2 to move the bicycle and would feel the tension in the Dual Sense Controller’s adaptive triggers when doing so. The problem with the bicycle was the camera angle when using the bicycle, it would easily steer off or not keep up when turning the bike on tight corners, and that would detract from the beautiful vistas you pass.

The mission structure was mostly up to you once you explored Tieng Valley, you could choose to uncover all the clues by taking corresponding photos of each area to learn more about the place. You could effectively skip most of it and just be riding a bicycle ignorant to the place and its people. I’m not usually into these fantastical stories in alternate worlds however it seemed grounded enough by talking to the villagers and learning their very human struggles. Most of the villages are dealing with loss, whether that be of a loved one, memories, or time. It’s interacting with the villagers where I enjoyed this game the most because the writing is always profound, and the voice acting is excellent. If the writing was sub par I would probably enjoy just riding around the bicycle in a meditative state.

I went into the game not expecting much story, I was frankly surprised how much story there was. When it was over I wanted there to have been tons more of the narrative. I would have liked for there to have been more villagers spread across the map, while there isn’t, it did make the weight of the situation feel more real. Riding around in the village I was thinking about how this will all be gone once the flood came. Everyone had to uproot their lives to and leave their memories to be washed away. I played it for the most part in one sitting making the game feel parallel to Estelle experiencing the village for one day. I think the game works better like that. You would lose something if you played this game over a week or two.

Season: A Letter to the Future may very well be a beautiful looking game, but for me it’s like a series of depressing poems and I revelled in that. This game will appeal to those who enjoy walking simulators, great writing, and meditative backdrops.

Robert Ring

Available now on PS4, PS5, and PC.

Dead Space – Reviews Are In

I love the setting of Dead Space, it’s stunning and then you run into the infected. The original game was too much for me, so better graphics would just illuminate the horror for me.. haha no thanks. One day I will play this version to completion.

After Forspoken came out to little acclaim this is the first big triple A hit for 2023.

Dead Space – Review Scores

Twinfinite – 100

IGN – 90

Game Rant – 90

Screen Rant – 90

PlayStation LifeStyle – 90

PlayStation Universe – 90

Destructoid – 85

Push Square – 80

Metacritic Score is currently at 89% with 54 Critic Reviews.

Judging from the scores given by the major outlets so far the Metacritic score will likely stay close to this. In all accounts Dead Space remake is great. It expands on nearly all aspects of the original and serves it with great care.

It’s great to know that the Dead Space remake came out great. All the promises and expectations of triple A games in the past couple of years have made gamers cautious of being sold a dud.

Are you excited to play Dead Space, or are you happy enough with the original?

Robert Ring

Monster Hunter Rise

Monster Hunter World was my Fortnight where I was in there every night slaying monsters, with the just one more match mentality. I sunk so many hours into the game, and still barely saw all that the game had to offer. Then Monster Hunter World: Iceborne came out which was much like a sequel offering almost as much content as the base game. I think most people would have been happy to have Monster Hunter World continue with big expansions, instead we will probably get a proper Monster Hunter World sequel in the next couple of years. Monster Hunter Rise was a weird release being exclusive to the Nintendo Switch and like a spinoff. It was likely already in the works when the success of Monster Hunter World became a hit, and now we finally have Monster Hunter Rise on all platforms.

Storytelling is the same as previous entries where you have a base camp and must protect it from monsters, with fetch quests in-between. Each mainline quest has you tackling a new monster with an intro video of the monster David Attenborough style. Story is thin, which is ok as you’re here for the gameplay. Monster Hunter has an addictive gameplay loop, even with somewhat clunky combat, it always feels rewarding. You will replay similar quests slaying the same handful of monsters with slight variations. The key to the addiction is the grind for the gear that feels rewarding when you get a new armour set, or weapon. Every battle is never really the same as different variables affect each battle. When two large monsters come across each other and battle things hit a new height. It’s like you’re witnessing a Kaiju battle and you’re in-between it. Monster Hunter Rise is as long as you want it to be. There is a soft ending for the game where you defeat the cover boss at the end of around fifteen hours of gameplay, and get your fill. Or like most who play Monster Hunter it’s where the game really begins, and you start to take on the high ranking quests that net you better rewards. To put it in perspective I finished the soft ending with the credits rolling and obtained only 2% of the PlayStation trophies.

There are so many little things that have been refined in Monster Hunter Rise. You now have a mount that you can ride at any time, with the ability to attack and pick things up. This mount makes the gameplay more fluid as you chase after monsters once they leave to recoup, unlike previous entries where you are chasing after them by foot and draining the stamina bar. The load times are nearly nonexistent when heading out to a mission, where Monster Hunter World would take minutes to load. This game can be played incredibly well solo, with the addition of your mount you now have two NPCs fighting against a monster taking away some of the agro that the monster would have sent all your way. The smaller maps have you spending less time chasing the monster, and if you faint much less time getting back to the monster.

Most of the negatives of Monster Hunter Rise come from originally being a Nintendo Switch title. Frankly, it’s a surprise how this game ran on the Nintendo Switch to begin with, nor how it would be enjoyable with the analog sticks. The scope of each map is much smaller than Monster Hunter World, which is ultimately fine and makes it easier to catch monsters as they have less terrain to trek. The biggest detractor of the game is how Nintendo’s online system has worked itself into the game. You need to provide a twelve letter id code to join friends in online, whereas multiplayer was a breeze in Monster Hunter World. Every time you do an action that will be seen online you are prompted with seemingly Nintendo’s code of conduct. No bullying, profanity, things that are expected with any game. It’s a surprise how integrated these were in the PlayStation version.

There is competition on the horizon next month for Monster Hunter with Wild Hearts. Considering Wild Hearts is an EA game it will likely have a ton of micro transactions and battle passes, so I’m not sure it could ever replace Monster Hunter. Later on in the year the Monster Hunter Rise: Sunbreak expansion will be available for purchase as well. This will likely be when the exclusivity ends with Nintendo. Knowing that Sunbreak came out on the 30th of June 2022, I would guess it will be available to purchase from 30th of June later this year.

Overall, Monster Hunter Rise is just as fun as Monster Hunter World and a great entry point for beginners. In a year of big releases this will be an ideal game to enjoy in the downtime of those releases.

Robert Ring

Available now on PlayStation, Xbox, PC, and Nintendo Switch.

Check out our review of Monster Hunter World HERE

PSP Game Patched for Trophies

Super Stardust Portable released to PlayStation Plus Premium on June 23rd 2022. Notably the game was released without trophies, leaving gamers to question whether each PSP and PS1 games would release with trophies on a game to game basis. There is still no real understanding of which titles will and won’t get them, but it is great to see that they can be input into games even after launch.

Now Super Stardust Portable has trophies for the PlayStation 5 and PlayStation 4 versions.

This should be standard for all PSP and PS1 titles even if there is a little extra work involved when porting the games. If these games are not going to be remastered at least make them as future proof as possible. Now lets see them bring trophies to games like Toy Story 2.

Are there any games you would like to see them add trophies to from the PS1 and PSP games?

Robert Ring

A Space for the Unbound

This is an experience that will stay with you.

A Space for the Unbound is an adventure game with an incredible narrative. This game is heart warming and heart wrenching. The story delves deep into a fantastical world with creatures that feel like they come from the mind of Guillermo del Toro. Like a Guillermo del Toro story this game takes you through the wringer of grief, and the lengths one will go to in avoiding the feelings associated with it. From gripping twists and turns you become enthralled with the characters, the townspeople and the small town.

The heart of this story surrounds Atma, and Raya, two high school sweethearts as they question their futures when asked to write them down for school. Instead of taking it seriously they chose to make a bucket list of simple things to do first. Before they can really get into the bucket list, they are met with supernatural powers. Atma finds he can “space dive” into peoples minds, much like Inception, where Atma can fix the mentality of a character by helping their inner thoughts find their peace of mind. Raya’s power is much more powerful and can alter the state of reality. They both see the consequences of their powers, although Raya finds herself easily abusing her powers. It becomes a race against time as they must use their powers to stop the supernatural power that is threatening the world. To save the world they will need to help the townspeople, and in turn themselves.

The narrative will stay with you and still there is so much to love about this game. The townspeople all enrich the story, and meeting them through the different time periods you experience lets you see each charter’s growth. The pixel art in this game shines, there is so much character and personality given in such a simple art style. I love the music, it’s another example of this game going the extra mile. All of these things serve to make this game an instant classic, one that won’t be dated even if you are playing it thirty years from now.

In the first couple of chapters the game felt like an easy going adventure game, no real challenge or head scratchers. Well, that changed during the second half of the game where there are a couple of puzzles that require some thinking. The same goes with the combat. The combat is rhythm based inputs that are simple at first, but ramp up substantially. This was notably hard when trying to complete a bucket list item. For the most part I respect the increase in difficulty, it felt like the game was always able to keep you on your toes, and it never felt tiring. This game would have been amazing even without the combat, and collectables.. now I feel like it would be great to see in more adventure titles. Unlike most adventure games this is not a bite sized game it is rather lengthy, somewhere around ten to twenty hours to completion.

Every year there is a film I typically champion for the year that people should see, one that I adore and want more people to experience. A Space for the Unbound is that game I will be talking about for the rest of the year for audiences that appreciate a game like this. This game would make for an incredible twelve episode Anime or similar show. Overall, this is a game that should not be missed.

Robert Ring

Available now on PlayStation, Xbox, Nintendo Switch, and PC.